Studio Projects
Support brand, motion, 3D, Unreal, and character animation work for Input Output Studios clients and internal creative systems.
Input Output Studios is building a network of designers, motion artists, 3D creators, Unreal developers, Reallusion specialists, and Creative Club instructors.
We are looking for people who can make strong visual work, communicate clearly, and help young creators understand the tools behind modern design, motion, 3D, game, and character pipelines.
Support brand, motion, 3D, Unreal, and character animation work for Input Output Studios clients and internal creative systems.
Teach students ages 11 - 18 how to use professional creative tools through approachable lessons and guided projects.
Apply for contract, part-time, project-based, remote, hybrid, or Orlando-area opportunities as needs open.
These roles support brand systems, marketing assets, content pipelines, interactive work, and production-ready creative output.
Create brand visuals, layouts, campaign assets, social media graphics, pitch materials, and production-ready design files.
Develop motion graphics, animated brand moments, explainer visuals, social videos, and polished campaign content.
Build 3D assets, environments, product scenes, lighting setups, materials, and rendered visuals for creative campaigns.
Create interactive scenes, real-time environments, prototypes, cinematic sequences, and immersive brand experiences in Unreal Engine.
Create, customize, animate, and export digital characters using Character Creator and iClone for studio and learning projects.
Support multi-discipline projects that move between design, motion, 3D, AI-assisted concepting, and client deliverables.
Creative Club instructors help students learn by doing. The work blends lesson planning, demos, hands-on guidance, safety, encouragement, and clear communication with families and the IOS team.
Instructors lead small-group sessions for students ages 11 - 18 across digital art, design, animation, 3D, Unreal Engine, and character animation. Each instructor should be comfortable simplifying complex software into practical, confidence-building creative projects.
Teach image editing, compositing, digital painting, retouching, and visual storytelling basics.
Teach vector drawing, logo concepts, icons, layout systems, and clean scalable artwork.
Teach animation timing, motion graphics, text animation, effects, and export workflows.
Teach modeling, materials, lighting, rendering, simple animation, and scene organization.
Teach Cinema 4D modeling, MoGraph workflows, lighting, materials, animation, and render setup.
Teach real-time environments, basic blueprints, cameras, lighting, and interactive scenes.
Teach character creation, customization, clothing, expressions, and export preparation.
Teach character animation, motion clips, cameras, staging, timing, and cinematic output.